Siege of Norden

The Siege of Norden is the beginning of the endgame of the Sabre of Meitor campaign. The siege is a desperate attempt to give the Heroes of Time enough of a headstart against the hordes behind them.

Plot
After leaving the Haunted Tower, Seth Qualls suggests that he uses the Teleport spell to transport the group to Norden, the city with the easiest route into the Frostbite Mounts. The group accept and quickly prepare for transport. A blinding light fades and the group find themselves stuck in the Norden Marsh, a full day away from their destination. Seth tries again and the group end up outside the city walls, where they are quickly stopped by some guards on the roof. The guards explain that large numbers of Black Fang soldiers have been swarming across the marsh, attempting to ransack the city. The guards are convinced by a voice unseen of the group's intent and are quickly ushered into the city.

Here they find that the voice belonged to Tanaki Juppus, accompanied by Isabel and Kathus Warde, all of whom had managed to escape the destruction in Carcino. The group explain the situation, and Tanaki agrees to travel with them whilst Kathus and Isabel would hold the line, buying the heroes as much time as possible.

The heroes leave quickly after gathering supplies for the final trek. They are reluctant to leave their allies and are horrified when after travelling for a few hours large plumes of smoke can be seen from the direction of Norden...

Main Characters
(*) Denotes first appearance

Seth Qualls

Azrael

Ertelas

Crystal

Eralyjas

Jeff the Builder

Isabel ?

Kathus Warde ?

Tanaki Juppus