Into the Desert

Into the Desert is a continuation of the main storyline in the Sabre of Meitor campaign. Occurring after the events of Attack on Arman Castle, the Heroes of Time are betrayed but are given a second chance by an old enemy...

Plot
Immediately returning to Arman Castle, the Heroes of Time are still surrounded by Luther Render and Letra Musca. Although the latter does not wish to ignore the death duel laws, Luther overrides them. Before all hell can break loose, Astral stops the fighting and gives the key to Luther, announcing that the several months she spent captive at the castle has changed her outlook on the future.

As the members of the Trident Association begin to leave, Brooke Moon suddenly goes berserk, snatching the key from Luther's grasp, growing wings and soaring out the window. All those present can then hear Count Benjen III announcing that he had acquired two legendary weapons and was using them to control an army of the undead.

Both parties quickly flee towards the Count's ancestral home at Dead Mans Sands. The journey through the desert is littered with encounters with the dead, with the party having to burn them during the day when they appear motionless. They also stop the night at Camp Wolny, a nomadic base for the Wolny people who are known to screech like Tusken Raiders.

At the nearby town of Oken, the group spy the Count's warship and decide to use it as an escape route. Ahead of them lies Dead Mans Sands, a decaying castle where two pillars of magic; one black and one white, can be seen striking the sky.

The final showdown with Benjen is looming...

Main Characters
(*) Denotes first appearance

Seth Qualls

Azrael

Ertelas

Crystal

Eralyjas

Samuel

Jeff the Builder

Harry

Sero Zamod

Archslain Tegus

Astral

Letra Musca

Luther Render

Brooke Moon

Count Benjen III (Audio only)